Using virtual reality (VR) connect drones to explore the concept of human-computer interaction. after that, we can use the technology to create a commensalism relationship between the environmental model by through reconstructing two-dimensional and three-dimensional technology.
Joshua Hollick（Curtin HIVE)
Participants will using virtual environments and immersive experiences employing game engines are most commonly created by hand by 3D modellers and artists. And show examples of incorporating such real world assets into virtual environments in projects related to archaeology and heritage. This will include 2D recording and 3D reconstruction of cultural artefacts and space spaces from both the ground and drones.
- Blender (free) or Z-Brush(commercial)
- AutoPano Pro (commercial) or PTGui (free)
- Knowledge of Unity
NUMBER OF PARTICIPANTS